Mark Federman, Chief Strategist, McLuhan Management Studies
Just finished an interesting discussion with Franke James, one of the
co-founders of a new game, Office-Politics. It's "the messaging
game where you say one thing and do another. It's fun, free, and occasionally
vicious." The game - that began on the web and is about to
jump to print, voice-web, and television - replicates the real-life
world of, well, office politics, in which many of us toil. Players are
presented with "Daily Dilemmas" on which they vote (for example:
You just stumbled on the boss's deep, dark secret. Do you tell everyone,
or put the skeletons back in the closet?), and can attend "meetings"
during which they can support the boss and virtual co-workers, or back-stab.
Now why would you
want to put your digiSelf through the same Dilbertesque world as your
physiSelf? What Office-Politics does is change the unobserved ground
environment of real office politics into an explicit figure. In doing
so, it makes us aware of the unseen, but sorely felt, effects and dynamics
of the world of the cubicle dweller. By changing hidden ground to perceived
figure, we gain a measure of immunity against the most potent, and sometimes
damaging, ground effects by gaining new insight and awareness. Yes Office-Politics
is a fun distraction from work. It may also be a sanity saver.